W E L C O M E . O N . M Y . B L O G !

Hello everybody,
It has been a very long time I was waiting to find the time to create such a web media, and this time has finally come!
I'm sincerely glad to welcome you on my design blog, and I hope you will discover interesting material and maybe we will have opportunities to talk about design right there. Wadezign's area will be specially dedicated to my recent past and my upcoming works, but oldies but goodies will be viewable on WALDEZIGN' S ATTIC, and I also will focus on my ESPACE Sbarro year on WALDEZIGN' S ESPACE.
I hope you will also appreciate these two other sites!
Good surf!

2009-01-29

C H I C A G O . M O T O R S


The results of the LM chicago Motors have been published, and they are very bad for my too friendly Bulldog 2016!

Ranked 30 this time, I am not sure to enter next time cos' my way to design does not seem to fit LM voters' expectations... at least!


I will comment the top ten in the next post.

2009-01-20

B U L L D O G 2 0 1 6


Hello every body, I am still alive! You can already discover my new design on Local Motors, and vote for the best projects, bye!

2008-10-30

L O C A L . M O T O R S . B I G . Z

(2008): Hello, we have the results for the just completed LM competition.

What a pity, my "so cute" Big Z ends at the 6th rank! It is not a so bad place for a simple remake of the VW combi/bulli, is it?

Of course, I'm kidding you, this was a clearly complete new concept, but, as I said in the comments, it is maybe easier to finish in the top three with an agressive formula-one-like roadster than with a more realistic van proposal, probably less self-valuable but pretty more useable for the end-user (aka surfer). Therefore, I think the 6th rank is a very good result!

Next time (Boston Competition, I will kill everybody with a foolish urban roadster with attaché-cases making the side doors! (Hey, let it be, it's a joke!!)

You can discover the top 8 here:
1/ iBite / average 3.976 / my vote: 2 (well, good work but...)
2/ Huaka / average 3.753 / my vote: 3 (not that bad, it worths it!)
3/ Unoh / average 3.706 / my vote: 2 (a little bit advertised by LM on the blogs... but why not?)
4/ Ikaika ka'a /average 3.658 / my vote: 3 (Also alb advertised, but clearly better than the top 3s)
5/ Koa Warrior / average 3.469 / my vote: 2 (also alb advertised; I have a feeling of déjà-vu with this one)
6/ Big Z / average 3.432 / my vote: 4 (probably the best - JOKE!)
7/ Ikaika / average 3.369 / my vote: 5/I want it (this is really the best, in my opinion!)
8/ Mohala / average 3.332 / my vote: 2 (also alb advertised, the concept was better than the styling)

Congratulations for the winners, and see you for the next one!

2008-10-23

L O C A L . M O T O R S . B I G . Z


(2008): LM new competition is now focused toward Hawaii. this my proposal to fit to more perfectly to the Hawaiian way of life, surf, mountain, sun...

If you like it, you can vote on the LM website

L O C A L . M O T O R S . P O P

(2008): Do you Know Local Motors? It is a very interesting website and enteprise which motto is collaborative Design! A competrition is regularly organized and this project POP was design for the Manhattan Motors one. I was ranked #14 with this simple but efficient design, echoing the City silhouet and trying to unstress the inhabitants of this so peopled town with the smooth main lines of the concept.

2008-09-15

I N O V A . 0 6 . F O R . L A N D . R O V E R




A simple transposition of our PO concept for LR design.

Une simple transposition de notre concept PO pour LR design.

2008-09-06

I N O V A . 0 6


(2006): Just one teaser for the moment, but I will post ASAP the complete story of iNOVA project, a Plastic Omnium rear-end-module innovative concept. Here are the final rendering (before modelling the first prototype (mk I) of the project) and then the final video of the project (mk II, aka IAA'07 version).

N O . N A M E


(2008) Just a little car to make a kind of blend between freshly introduced Tata Nano and Apple's simplicity values. In fact, this apparently inoffensive car hides a certain innovative potential, but this is another story...

2008-09-05

S O F T R U K








(2007): Back from very nice holidays with this cute innovative truck project shared between Plastic Omnium and V3P (Volvo-Renault Trucks). The objective was to illustrate new concepts for a pedestrian friendly urban truck, therefore also with a friendly design. We have explored many ways to achieved the final sofTruk.

2008-08-13

V O I S I N . C X X





(2008): Starting the CAD! Of course, it's not perfect, but it's a good beginning, isn't it?

(2008) Début des nums! Bien-sûr, ce n'est pas encore parfait, mais c'est un bon début, non?

V O I S I N . C X X


(2008): Yeah, I like it!

(2008): Je l'aime bien celui-là!

2008-08-09

V O I S I N . C X X

(2008): Rear view of my Avions-Voisin Cxx AEROFLAT which will finish to be more and more concrete (will it really be concrete one day?). I have tried to input some arty features (vertical lines) and to render less "scientifically" and more intuitively.
I think I have much room for improvement, but it's a beginning, isn't it?

Sorry, but I could not resist to publish 3 bright colors, and 2 more classical (champagne and chocolate). Guess the one I prefer!


(2008): Vue arrière de mon Avions-Voisin Cxx AEROFLAT qui finira bien par devenir de plus en plus concrète, à force! (le sera-t-elle REELLEMENT un jour?). J'ai essayé d'apporter une petite touche artistique (lignes verticales) pour un rendu moins "scientifique" et donc plus intuitif.
Je pense que j'ai une grande marge de progression dans ce domaine...

Désolé, mais je n'ai pas pu résister à poster 3 couleurs vives et 2 plus classiques (ça fait moins 14 juillet aussi). Devinez ma préférée!

V O I S I N . C X X




(2008) The motivation has finally come to me: I will probably post a little serie of Avions-Voisin sketches in the upcoming weeks. Here is the first! Of course, my old friends Jean-Loulou and Gregus, and young padawan Aurel are also firmly invited to sketch new material (or even other guests!)
It's hugely possible that this design finishes with CG renderings...

(2008) La motivation a fini par me revenir: je vais probablement poster une petite série d'Avions-Voisin dans les semaines à venir. Voici le premier! Bien-sûr, mes vieux amis Jean-Loulou et Grégus, ainsi que mon jeune padawan Aurel sont également invité à griffonner quelque chose (et tout autre invité, au cas où...)
C'est hautement probable que ce design finisse en 3D...

2008-08-08

R E N A U L T . M O D U S 2


(2007/2008): You don't like the ugly Modus, me also. Maybe you will appreciate this one a little bit more, won't you?

(2007/2008): Vous n'aimez pas la laide Modus, moi non plus. Peut-être préférerez vous celle-ci?

2008-07-24

V A I L L A N T E . B E R L I N E T T E



(2008) My new challenge up to come: A little Vaillante Berlinette (Jean Graton's readers will understand).
Up: I've just begun my rendering: areas are defined, sketch is cleaned, we are ready to fight!
Up: Today, I ve managed to find some time to begun the dark and light areas rendering
Up: This concept is in stand-by: I'm focusing on the CXX nowadays!

(2008) Mon nouveau défi à venir: Une petite Berlinette Vaillante (les lecteurs de Jean Graton comprendront)
MAJ: Je viens de commencer le rendu: les zones sont définies, le croquis a été nettoyé, nous sommes prêts à en découdre!
MAJ: Aujourd'hui, j'ai réussi à trouver un peu de temps pour m'occuper des zones claires/obscures
MAJ: Ce concept est un peu en stand-by: je me concentre sur la CXX en ce moment!

2008-07-22

P O R S C H E . 9 9 9


(2008) Coming soon on your screens: The front view of the Porsche 999.
The sketch is not that good, so I will slightly modify it with Photoshop.

(2008) Bientôt sur vos écrans: La vue avant de la Porsche 999 du Tuto. Come le croquis n'est pas terrible, je vais légèrement le reprendre sur Photoshop.

P O R S C H E . 9 9 9

Suite à de nombreuses demandes, voici la VF!

(2008) Bonjour, ce post sera un peu différent des autres. Je le mettrai à jour régulièrement pour en faire un genre de tutoriel. Toutes les étapes ne seront pas détaillées ici, mais j'essayerai néanmoins de montrer les plus significatives.
1/ le croquis brut de décoffrage. Pour ma part, c'est toujours Faber Castell Polychromos (en général dans les rouges foncés) avec du bic épais pour repasser les traits importants. Ca m'arrive parfois aussi de dessiner directement sur la Cintiq, mais je préfère toujours la sensation du crayon sur le papier (standard).
En fait, je ne suis pas vraiment un as du croquis, ma formation n'ayant pas été assez complète de ce côté là, et c'est pour cela qu'il me faut souvent de nombreux essais infructueux avant d'obtenir un résultat convenable (5 dans cet exemple). Cela dit, dessiner une Porsche est un exercice très difficile que même le bureau de Style de Porsche n'a pas toujours réussi!
Essayez...vous comprendrez!
2/ croquis importé dans Photoshop, j'en profite pour agrandir la roue arrière, un peu timide.
3/ retraçage complet des traits importants (ici sur illustrator), j'en profite pour ajouter les arêtes et autres traits brillants (césures). Je crées les différentes zones du véhicule (caisse, accessoires, pneus, vitrages,...
4/ traitement des parties foncés du rendu de la carrosserie
5/ parties claires
6/ bleu ciel sur les parties orientées vers le haut
7/ à ce stade, on commence clairement à comprendre les volumes et reliefs du véhicule, il est donc temps de passer aux vitrages dont le premier calque est un rendu en aplats du cockpit.
8/ une couche de sombre (mode produit), une couche de clair (mode superposition), pas de question à se poser, c'est toujours pareil!
9/ un petit tour en gris métal pour s'occuper des reflets. Appliquer des reflets est une science qui ne s'acquiert pas du jour au lendemain, il faut beaucoup travailler pour ne pas que les reflets ajoute de la confusion, mais du réalisme. En général, les reflets sont un calque de gris très clair (avec en plus un bonus que je ne détaillerai pas ici) en mode produit. J'en profite pour ajouter les ombres sur un calque.
10/ un petit calque de plus en superposition pour les reflets clairs, et j'atténue le tout au premier plan (effet peinture métal)
11/ les roues (rien de spécial)
12/ les points lumineux pour la vie, quelques glows et un petit halo, ça ne mange pas de pain quand c'est bien fait!! FINI!
13/ le superbonus: un petit jeu: devinez la différence entre la dernière image et la précédente. Merci de répondre par email!

Evidemment, n'hésitez pas à poster un commentaire!

2008-07-21

P O R S C H E . 9 9 9














(2008) Hello, This post will be a little different: it will be updated as often as possible to make a kind of tutorial. I won't really detail all the steps of the rendering, but I'll try to show the most significant moments of the process.
-1/ the raw sketch: I always use Faber Castell Polychromos (dark red color) on standard paper, adding some lines with a black bold Bic (French ball pen) for the key lines. I sometimes also draw directly on the wacom cintiq, but I prefer the feeling of the pen on the paper. Actually, I'm not a sketchman, therefore I need several failures to end a good sketch (5 for tis example). Moreover, designing a Porsche is maybe the most difficult exercise ever, try it, you'll understand...
-2/ second step: the raw sketch imported into Photoshop, I take the opportunity to oversize the rear wheel
-3/ Then I replace the basis sketch by clean strokes (herewith illustrator) + defining different areas (glazing, exhaust, mirrors, and so on...)
-4/ Dark render on the body
-5/ Light render on the body
-6/ Sky on the top
-7/ At this moment, the body seems to begin to be enough defined, soI can switch on the glazing surfaces rendering. With my technique, the cockpit is always treated as if it was only a wallpaper, the first layer is dedicated to this imitation of the interior of the car.
8/ The second step is for dark/light rendering (multiply/screen). No need to wonder, it is alwas the same stuff!
9/ Then returning to the whole car rendering, I start to deal with reflection and shadows (the color have change in order to shift my point of view, and therefore to have a better sight on the project.
At this time, the sketch looks almost finished, but the road to glory is still very long...
10/ I add clear reflections to the dark ones, and smooth them in the foreground.
11/ Wheels rendering
12/ light points, glow effects, and halo. Over!
13/ Superbonus: just a little game: what is the difference with the former image? Plz answer by email
 
Of course, you can add your comments!

V O I S I N . C X X


(2008): Concours Worldscoop. Just a little competition for the forum guys. I've took opportunity of this event to recycle my preferate theme, aka Voisin CXX!